Virtual Reality Technology Medical Education in Second Life

An increasing number of people are using the Internet to provide Virtual Reality Technology all kinds of health services, from prescribing to counseling to creating automated self-treatment programs. But what about using it for education and therapy? After all, in theory, the ultimate form of cognitive behavioral therapy should be “Virtual Reality Technology therapy.” By simply wearing your surround sound and vision multimedia headphone, you can be instantly transport to the edge accordingly of a cliff. Fly in an airplane thousands of feet above the ground. Or be surround by a collection of thousands of spider, depending on your phobia. And the ultimate form of online education accordingly must be fully interactive. Based on cases and students that I now use in my teaching in Second technology hub

Computer simulations of physical environments Virtual Reality Technology

The term “Virtual Reality Technology” was coin by Jaron Lanier in 1989 to describe computer simulation of physical environment. Since the mid-1990s, the video game industry and 3D graphics card manufacturers have brought the computer to personal computer. Graphics and have advanced well beyond the needs of most commercial users. These systems range in capacity from simple views of 3D objects to entire virtual cities. Virtual Reality Technology systems accordingly are now routinely deploy on PCs for a variety of activity. One of the most popular virtual reality programs is Second Life, produced by Linden Lab, Inc. Second Life is a general-purposeVirtual Reality Technology world that can be access through any personal computer connect to the Internet.

To interact in Second Life, users create “avatars” or animated characters to represent themselves. Individuals use these avatars accordingly to maneuver through different “worlds” with buildings, geographic features, and other avatars. While the system is largely based on video game technology. It is not a game – there are no points, levels, missions, or anything to gain. It is simply a platform with which people can create virtual communities, model geological, meteorological or behavioral phenomena or practice events. I have been working in Second Life accordingly for several years.

Variety of educational organizations Virtual Reality Technology

Second Life users include a variety of educational organizations, from Harvard Law School to the American Cancer Society. Currently there are areas in the virtual world that provide services as diverse as teaching heart sounds and auscultation techniques, providing social support to people with Asperger’s syndrome, and modeling the effects of tsunamis in coastal cities. The system has more than 10 million account holders from around the world, most with free base accounts. Approx. 800,000 of these user are active, of which more than 80,000 are connect to the accordingly system at the same time.

Virtual reality programs like Second Life are increasingly being use for educational purpose in a number of area. Including medical training and disaster preparedness. Linden Lab currently operates the Second Life Education Wiki. Which serves as a source of information for accordingly educators in a number of areas who wish to use Second Life for distance learning or large-scale training purposes.

Several government agencies Virtual Reality Technology

Several government agencies, including the Department of Homeland Security. The Centers for Disease Control. The National Institutes of Health. And the National Science Foundation. Have begun using Second Life to hold meetings, conduct training sessions, and explore ways to access to Virtual Reality Technology information that is more readily available around the world. A recent comprehensive accordingly study designed to collect information on the activities, attitudes, and interests of Second Life educators conducted by the New Media Consortium reported that most used it for educational purposes. Such as teaching and learning, as well as for training and education. teacher development.

The Future of Virtual Reality Technology Educational Technology and Education

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